Kotor 2 gameplay streched
“ME2 dropped supporting RPG mechanics, but it was a step forward in terms of narrative and roleplaying when compared to ME1 (and KoTOR). I think Baldur’s Gate 3 does a good job so far in trying to capture the magic of BioWare’s modern titles as well as the old too for sure. Because it plays like the RPGs that BioWare used to make, and also improving immensely on the old formula. I imagine a lot of people really Original Sin because of that like I do. I haven’t played Baldur’s 3 yet but I know that Original Sin 2 had the traditional coherent text dialogue with various options that serves to help you build your character the way you imagine without the hindrance of a set voiced protagonist. More often than not these characters will also have auto dialogue where you have no control over what they say so it stops being role playing altogether.The cost of having voiced protagonists is not worth it when it comes to cRPGs in my mind, if KOTOR had a voiced protagonist at the time I doubt the game would have been as meaty as it was, as I imagine the cost of having a voice of both genders voice a thousand lines would strain the budget. You’ll note that every BioWare game with a voiced protagonist will have the dialogue wheel, where the dialogue choices are unreliably and unclearly paraphrased in such a way so you’ll never know what your character will say, how it’s said etc. But even with a voice I found most of the voiced protagonists in BioWare’s games to not have much of a personality sometimes with the exception of Shepard who had more a set character written for them.īut yeah, it’ll be interesting to see what they do with this remake. I know that a lot of people grew up with Mass Effect as their type of RPG, again having a voiced protagonist is fine if you are going for making a game that serves to tell a concise narrative at the expense of its RPG mechanics.
I’d say that having a voiced protagonist restricts my own perception of how my character should sound and act by giving them a distinct voice, that’s part of the fun for me. Witcher 3 for instance didn’t really have much of a dialogue tree at all to the point they might as well not have bothered. Outside of the cost problem that would certainly arise to the point I’‘d doubt the protagonist would have as many dialogue options as the original.
Ultimately this is a choice they’ve chosen for the sake of wanting their games to be more cinematic but they are hardly more RPGs. That type of baggage isn’t there for your character in Original Sin. A voiced protagonist, in case of say Shepard, makes roleplaying worse because he or she is written as a pre established character with a pre established personality and motivation, no matter what dialogue you pick, or what backstory you chose, Shepard will always feel upset about Earth in ME3, he or she will always be loyal to the Alliance, this isn’t even accounting for all of thr auto dialogue that came about even more with the sequel where Shepard will say something without the players input. A voiced protagonist is a consequence, not a cause.” Click to shrink.“ME2 dropped supporting RPG mechanics, but it was a step forward in terms of narrative and roleplaying when compared to ME1 (and KoTOR).